Deferred lighting Alien Swarm SDK
DOWNLOAD BUILD + SOURCE BELOW This is a deferred lighting implementation that I ve created on the Alien Swarm SDK. It s currently offering shadow mapping for directional, point, spot lights, blinn phong and volumetric scattering via light volumes. The ingame editor allows you to load from, save to VMF files directly, however parented or named lights (with I, O) will not be editable ingame. Hundreds of small lights can be rendered with great performance (on a GTX 260), however as soon as t
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