Pushing Unity To The Limit Hyperbolica Devlog, 6
Choosing to use Unity instead of building a custom engine saves a lot of development time, but it comes at the cost of excessive hacking to bend the engine to my will. These are just a few examples of Unity hacks I needed to do to get Hyperbolica working. This is part 6 of the Hyperbolica Devlog series. Full playlist here: Wishlist the game on steam: Join my discord: Support me on Patreon or Kofi: Music (CC BY 3. 0): My Luck Broke For Free
|
|