How Overwatch Conveys Character in First Person
Firstperson shooters need barebones animations that exist to serve the gameplay, but Overwatch has found a way to add personality flair to each of their characters even when all we see is a hand and a gun. Subscribe to see more game animation analysis videos (More Below) (Originally aired in June 2017) Written and produced by Daniel Floyd Special thanks to: Matt Boehm Soraya Een Hajji Barry Kramer Eric Luhta Kyle Mohr Watch Matt Boehms GDC talk about Overwatch animation Follow me on Twitter (DanFloydPlus): For more games (and animation geekery), check out our other channel, PlayFrame Featuring music from the Overwatch and Destiny official soundtracks. Want to contribute translated subtitles to this video You can do so here
|
|