Adaptive Soundtracks in Games
Many video games these days boast having a dynamic soundtrack, but that usually just means the score kicks into a high tempo beat when you start shooting. Mark Brown shares some more inventive uses of adaptive audio. This episode is best watched while wearing headphones. Support Game Maker s Toolkit on Patreon Games shown in this episode (in order of appearance): Deus Ex: Human Revolution (Eidos Montreal, 2011) Far Cry 3 (Ubisoft Montreal, 2012) Red Dead Redemption (Rockstar San Diego, 2010) Uncharted: Drake s Fortune (Naughty Dog, 2007) Dead Space (Visceral Games, 2008) Splinter Cell: Chaos Theory (Ubisoft Montreal. 2005) Portal 2 (Valve Corporation, 2011) Mario Kart 8 (Nintendo, 2014) WipEout HD (Sony Liverpool, 2008) Luftrausers (Vlambeer, 2014) New Super Mario Bros. U (Nintendo, 2012) The Legend of Zelda: Skyward Sword (Nintendo, 2011) The Legend of Zelda: Spirit Tracks (Nintendo, 2009) Super Mario Galaxy 2 (Nintendo, 2010) Super Mario Galaxy (Nintendo, 2007
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