Lookdev X in Maya Part 3 Assigning Materials
Get to know LookdevX Graph Editor, Autodesks agnostic material editor that currently supports the OpenUSD (Universal Scene Description) data model natively in Maya In this How I Made It in Maya video, Arvid Schneider (arvidurs) dives into hierarchies and assigns materials to a toy dinosaur. He sets up recommended folder structures and demonstrates production workflows for creating USD stages with sublayers for geometries, materials, and material bindings. Getting started with LookdevX: Whats new in LookdevX: Try Maya for free for 30 days: If you have yet to download the assets from Part 1, find them here to follow along: LookdevX is Autodesks agnostic material authoring plugin that currently supports the OpenUSD (Universal Scene Description) data model natively in Maya.
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