Model A Octo Star Math Sculpture In Blender 2. 75
This is a Blender companion video to my previous tutorial, in which we will model this complex mathematical sculpture for use as a digital render asset, or for 3d printing. The techniques used here are directly translated to Blender from the techniques I developed in 3dsmax, and we will be taking full advantage of a NEW modifier introduced in the Blender 2. 75a release, called Corrective Smooth. You will need the 2. 75a release to follow along, and please be sure you have all the Extra Objects addons enab
|
|