Using mix render layers in node editor blender 2. 67 to add fine details to final render result
To achieve more detailed surface I used 2 different meshes with different shaders. One of them used displacement map and diffuse texture created with Zbrush, and second mesh with procedural shaders only. It rendering with two passes and then combined in node editor with mix node with overlay+multiply mode. Hi REZ pictures here: 2013 sexy robot 3D model by vitaliy sokol You can watch pictures and renders from CYBERATONICA sets her
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