When a Game is Too Long Respecting the Players Time Extra Credits
With games that continue to expand into vast open worlds and the number of hours a game takes to complete goes up and up and up, we have to ask ourselves: is this game really worth my time Is this 90 hours of engaging material Or is it 5 hrs of engagement stretched over 90 How do you design around potential grind fests, even when you re working in a genre that needs them so the player doesn t burn through new content, like MMOs Even small changes to game design choices and UI design can save players som
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