3 D Programming real time hydraulic erosion using compute shaders Open GL
finally managed to perform hydraulic erosion in real time, with real time update of heightmap and terrain normals. The algorithms still need some refinements but I think the effect is very cool to see also at this stage of the development. I find it very interesting and fascination to see how the particles flows along the terrain, form rivers, lakes, and move from a higher lake to a lower one when the higher basin is finally filled with water.
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