Nevada 3 D Game Engine Update (in C, , using Open TK)
This video serves as an update to the previous video, showcasing the new features that I ve been working on such as a material system, font rendering, and ray casting. As mentioned before, this isn t GoldSrc or HalfLife I m just using the assets from them. This is an engine I ve written from scratch in C, , being able to run on Windows and OS X (using Mono) For anyone curious, this is closedsource for now until I am happy with the finished product.
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