Scan to Meta Human Tutorial for Unreal Engine 5
Take your own sculpt or face scan and export to fully rigged MetaHuman skeleton in under 10 minutes Mesh to MetaHuman for Unreal Engine 5 Special Thanks to : Gaby Gabriel Jet, Sky and Nick 0:00 Introduction to Mesh to MetaHuman 0:33 Prepping Scan Data 1:28 Activate MetaHuman Plugin 1:49 Importing Scan to Unreal 2:31 Scan to MetaHuman 2:50 Selecting Scan 4:17 Tracking Active Frame 5:04 MetaHuman Identity Solve 5:33 Export to MetaHuman Creator 6:47 Cleaning up Mesh Data in MH Creator 7:35 Skin 8:10 Blending Faces 8:56 Eyes 9:39 Custom Sculpting Head Shapes 10:23 Hair 11:14 Importing Custom MetaHuman into Unreal Engine 13:28 Using Facial Rig 14:22 Special Thanks, Closing Thoughts
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