Slough By Bit
We are cranking away on Slough Creek, making good progress every day. So for this weeks devblog, I thought it might be interesting to look at the build notes from a private beta build earlier this week, which had a variety of improvements and refinements to gameplay, animal AI, and the 3D world. Some represent slow, steady progress on our feature list and some are revisions based on feedback from our private beta testers, who have been playing the game intensively for several weeks now. So heres a peek at
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