Texture Variation Node, 5 Minute Materials UE4
Today we re looking at the Texture Variation Node in Unreal Engine This material function is perfect for getting rid of ugly tiling and creating random patches of texture with random scale and rotation This is achieved by distorting the UV s of your texture, not by sampling the texture multiple times. It can also take in a Heightmap to make the transition between patches more natural. Although it can add some instructions and texture samples to your material, it has a fixed cost and is perfect for Landscapes Discord: YouTube: Twitch: Patreon: Twitter: Computer Specs: Ryzen 3900x 12core CPU MSI Geforce RTX 2080 Super 64GB Corsair RAM One of those fancy nvme m. 2 SSD s Programs of choice: Unreal Engine 4 (Game Dev) Blender 2. 8 (Animation and Modelling) OBS (Video, screen captu
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