Zbrush Basemesh to Orc timelapse Part 1
In this Zbrush timelapse I turn a human basemesh into a hungry orc. The video covers the complete modeling, sculpting workflow from primary shapes to skin detailing. The concept I use is by the talented artist Bartlomiej Gawel My artstation project: Once again, I start with a basemesh head and start shaping it into the concept by using the basic brushes like move (topological), Claybuildup, Standard and Dam standard for the most part. I reuse teeth and gums I sculpted for another orc and tweak them to match concept. timestamps: 00:00 Matching concept 12:16 Adding mouth interior 1:05:20 Retopology with Zremesher 1:09:56 Creating polygroups to generate UVs 1:10:55 Skin detailing using Noisemaker If you have any comments or questions you can reach me on artstation:
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