Verge3 D for Maya Basics Part 11 Application Optimizations
In this part of the tutorial, we ll be thoroughly optimizing our application, improving the loading time and reducing memory footprint. We ll convert the textures to a more efficient format, pack BW textures to RGB channels, and reduce the number of shaders. We ll also enable asset compression to further speed up the loading. 0:34 Using the print performance info puzzle. 3:00 Packing black and white textures to RGB channels of OcclusionRoughnessMetallic texture. 6:32 Checking and removing unused alp
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