pa GAN: Real time Avatars Using Dynamic Textures ( SIGGRAPH Asia 2018)
SIGGRAPH Asia 2018 Paper Video: With the rising interest in personalized VR and gaming experiences comes the need to create high quality 3D avatars that are both lowcost and variegated. Due to this, building dynamic avatars from a single unconstrained input image is becoming a popular application. While previous techniques that attempt this require multiple input images or rely on transferring dynamic facial appearance from a source actor, we are able to do so using only one 2D input image without any form
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