Sculpting Workflow create game assets part 4 Baking Textures
Learn how to create game assets using blender This episode is about how to bake normal s, ambient occlusion and cavity maps in the most efficient way using blender render whole playlist of this course Learn the basics with this playlist: Facebook: Twitter: Sketchfab : Videos: Texture painting Texture painting with textures Sculpting quick start guide retopology guide . .., baking, normal, cavity, ambient, occlsion, blender, cycles, learn, game 20180213 FAa5OwcYIU
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