Animation in Sequencer in 4. 26, Feature Highlight, Unreal Engine
Sequencer in Unreal Engine 4. 26 has had some great new improvements focused on skeletal animation. Animation clips can now be blended together more accurately by specifying which bone to match between animation clips. Visual debugging tools have been added that show root motion and skeletons, ensuring accurate blending. Skeletal animation can now be driven in Sequencer using an FK rig, or a custombuilt control rig leveraged by a backwards solver, which can then be baked onto the skeletal mesh in Sequencer.
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