The Thing Credits Saliva After Me
Where the movie ends, the true terror begins. In the frozen wastelands of Antarctica, a mysterious, shapeshifting alien life form has wiped out an American scientific outpost. You re the leader of a military rescue team sent to investigate the carnage. Trapped by the elements and infected by a horrific enemy, you must keep your squad together. Control their fear and gain their trust, and you might just survive the Thing. Taking place shortly after the events seen in the 1982 film, The Thing takes us back to the Antarctic base and familiar locales from the film for a terrifying, new chapter of isolation and paranoia. The game s trust, fear interface adds a different dimension to the genre. How you influence nonplayer characters (NPCs) psychological state determines whether or not these characters will cooperate with you. Puzzlesolving can be accomplished by a multitude of scenarios; there is never just one way to accomplish an objective. The varying pace of gameplay blends action, puzzles, horror, and human
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