The In depth Lighting and Environment Guide for a Game in CRYENGINE
Lighting Artist Lars Hofrichter delivers a mustwatch presentation featuring CRYENGINE s powerful lighting and environment tools. 00:00:00 Editing shaders 00:00:42 The Environment Editor 00:01:27 Curve editor and dynamic time of day 00:02:21 Enabling volumetric fog 00:05:59 Sun specular multiplier 00:06:51 Skybox settings 00:07:38 Setting up a skybox texture in Photoshop 00:09:11 Creating the sky material 00:09:33 Fine tuning skybox materials in environment editor 00:11:39 Volumetric fog settings in environment editor 00:12:50 height (top) volumetric fog 00:13:35 density (top) volumetric fog 00:14:01 global density volumetric fog 00:14:56 global fog and interiors volumetric fog 00:15:47 Ramps with global volumetric fog 00:17:11 Fog color (atmosphere) volumetric fog 00:17:47 Anisotropy (atmosphere) volumetric fog 00:18:43 Color (sun radial) volumetric fog 00:19:08 Anisotropy (sun radial) volumetric fog 00:19:33 Radial blend factor volumetric fog 00:
|
|