Deep dive into networking for Unitys FPS Sample game Unite LA
Take an indepth look at how the netcode of a fastpaced multiplayer shooter like Unity s FPS Sample works. Learn about snapshot generation and compression, clientside prediction and lag compensation. See how the game code has been structured into server and client parts to enable a small, dedicated server to run the game. Speaker: Peter Andreasen (Programmer, Unity Technologies) Learn more about FPS Sample: Help us caption translate this video
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