Facial rigging with Multi Skin Cluster ( Maya 2024 New Feature )
In this video, I ll show you how to apply multiple skin clusters to a facial rig that supports both facial expressions and squash and stretch. Then I ll use those skin clusters together with UV Pin to stick those controls to the face. Get the Interactive Tutorials: Maya 2024 now available via Autodesk Account: For more interactive tutorials: For more info on Maya 2024: 00:00 Intro 00:58 Multiskin overview 01:57 Skinning the joints 03:26 Fixing skin weights 05:24 Using UV Pin to make controls stick to the mesh 06:27 Avoiding dependency loops 08:20 Fixing double transforms 09:55 More new features
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