Command HQ, Autodesk Maya + Substance 3 D Painter
In this video I create a small military Command Headquarters. I 3D modelled it using Autodesk Maya and textured it using Adobe Substance 3D Painter. It was based off of an image from Soldiers Inc. and Command and Conquer. 3D model, working files and a realtime video including the full UV mapping process available on my Patron. Let me know in the comments what you thought of the video, and don t forget to subscribe to the channel to see more weekly 3D content 00:00:00 Intro 00:01:07 3D modeling 00:22:27 UV mapping 00:26:19 Texturing PATREON DISCORD INSTAGRAM
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