Another Slough Creek Multiplayer Progress Report
Testing, tuning, tweaking, and fixing are continuing apace on the upcoming Slough Creek multiplayer mode for WolfQuest: Anniversary Edition. Today s devblog looks at a couple features along with the ongoing task of tuning and balancing the game for multiplayer. For example, we ve built a new voting system for choosing dens and rendezvous sites, where all players have two minutes to vote for their preferred location, and then the host ratifies the vote (breaking a tie if necessary). We ve also finalized the way that pup genetics works in multiplayer. This is a tricky matter indeed, with technical, usability, and social concerns that need to be satisfied. The dev team pondered it for many months until Tommi realized that, with the pack being a family, they share a common gene pool. The two parents obviously (or at least hopefully) have different genes, but offspring share their parents DNA in various combinations. So we can simply draw on everyone s genes when calculating the pups genes. This is by no means
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