Model a Cartoon Hand in Maya PART 03 of How to model a cartoon character in Maya
Model a Cartoon Hand in Maya PART 03 of how to model a cartoon character in Maya We continue this FREE tutorial series of creating a 3d character from start to finish. This is PART 03 where we tackle modelling the hands. There are a few things you need to be careful of when 3d modelling hands, mainly the thumb anatomy and the correct place to extrude the polygons from. Again we start with simple poly modelling and extruding out the fingers and adding detail with the multi cut tool in Maya GREAT TIP: We have so far worked with symmetry on, but now I will show you how to create and instanced mirrored half instead, allow us to then use our F key for focusing around smaller areas with the camera. You can follow along in Blender or 3D Max as the principles are the same, just the menu commands will differ. To jump to a specific part of the video you can skip to any chapter by clicking in the timeline Contents of this video 0:00 Clean up mesh learning the slide edge tool 03:14 Set
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