Unreal Lessons and Project Files Learn how to take a fluid simulation that generates a polygon count that changes over time into your game engine using VAT. Walk through the setup in Houdini then learn how to add Position and Rotation maps, then a Lookup Table to your Real Time Shader and assign the shader to your geometry.
0
0
Related videos
Preparing
To view the site materials you should be more than or equal to 18 years old