New World: Forged in Aeternum Why Some Features Are Hard
In episode 11 of Forged in Aeternum we discuss why some features in New World are so freakin hard. Host Scot Lane (Game Director) is joined by Scott Geiser (Senior Gameplay Engineer) and Dave Verfaillie (Creative Director) to discuss why some features and implementations take a lot more time and effort than you think. Scot has fun asking Scott and Dave, Why dont you just and listening as they walk through the technical hurdles, why 30K on servers isnt the magic number it seems to be, scaling issues, and why its all so complicated. COMMUNITY QUESTION: What one feature would you like us to add to New World No promises. Tell us in the comments and let us know what you want to see in the next episode. Like and describe to see more Buy Now on Steam: Buy Now on Amazon: Learn more about New World: Sign up for the New World Newsletter: FOLLOW US ON SOCIA
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