Can You Make a Good Game Without Good Play Mechanics
In this 2019 GDC talk, Square Enix s Prasert Sun Prasertvithyakarn explains why a good design with a broader vision than just good game mechanics is necessary, using examples from Final Fantasy XV. Register for the alldigital GDC 2021: Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more indepth talks from our archives.
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