In this 2019 GDC talk, Insomniac Games Noah Alzayer goes over how Insomniac Games rigging team created a (mostly) dramafree pipeline for integration, feedback, rig enhancement, and change tracking for approximately 150 facial rigs from a 3rd party vendor without tying up the whole team. Register for the alldigital GDC 2021: Join the GDC mailing list:
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