Coding Adventure: Optimizing a Ray Tracer (by building a BVH)
Trying to speed up the ray tracer (from a previous coding adventure) so that we can render some more intricate scenes Links: Source: currently in early access on Patreon and kofi (will be freely available July 1st) Get early access to new videos and projects by supporting on: Patreon: KoFi: Previous Ray Tracing episode: BVH Article: 3D Test Models: Music Credits: Chapters: 00:00 Intro 00:30 TriangleTest Debug View 03:34 Bounding Boxes Inside of Bounding Boxes 04:41 Building a BVH 07:41 Traversing the BVH 09:13 GPUFriendly Data 15:32 Converting Recursion to Iteration 18:06 BoxTest Debu br, br,
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