Bugsnax Designer Explains How ( Why) Each Bugsnak Was Created Noclip
SUBSCRIBE for More Free Game Docs Become a PATRON to unlock more videos John Murphy from Young Horses explains the process of coming up with a Bugsnak, and how they were implemented to create engaging, emergent gameplay. Noclip s work is 100 crowdfunded. Patreon: Website: Store: Instagram: Twitter: Twitch: Podcast: Podcast Channel: Edited by Jeremy Jayne Produced by Danny ODwyer 0:00 Intro 1:27 What is Bugsnax 2:30 Strabby 4:06 Bunger 6:53 Lollive 8:27 Sandopede 10:41 Weenyworm 12:28 Pineantula 14:58 Peelbug 16:44 Shishkabug 18:11 Preying Picantis 21:39 Snaquiri 23:38 Snakpod 24:59 Designing the Ecosystem 29:37 Credits
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