Texturing, , Terrain Rendering episode, 4
In this video we are going to learn two method to add textures to the terrain. We will also take a look at mipmapping to reduce flickering when applying textures at a distance from the camera. Refresh your memory on texture mapping in OpenGL: Timecodes: 0:00 Intro 0:35 Texture mapping recap 3:28 Terrain texture generator 7:57 Terrain dynamic multi texturing 11:04 Mipmapping 14:13 Conclusion Focus on 3D Terrain Programming by Trenk Polack: Make sure to watch all the previous tutorials in the OpenGL For Beginners playlist at Please visit to see more of my tutorials on modern OpenGL. Link to source: OpenGL 4. 6 specification:
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