Hitscan Weapons Making an FPS Manager in Godot 4 P3
This week in Making an FPS Manager in Godot 4 we re looking at creating Hitscan weapons using PhysicRayQueryParameter3d to access the direct space state to ray cast from the camera to our target. Support the Channel: Join The Discord: My Latest Course: Get the FPS Template Here: Please like and Subscribe It s truly appreciated , GameDevelopment, GameJam, Godot Links to my Socials Instagram: Twitter: Website:
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