How to get better at video games, according to babies Brian Christian
Explore what happened when the AI system Deep Q Networks (DQN) attempted to beat the Atari game Montezumas Revenge. In 2013, a group of researchers wanted to create an AI system that could beat every Atari game. They developed a system called Deep Q Networks (DQN) and less than two years later, it was superhuman. But there was one notable exception. When playing Montezumas Revenge, DQN couldnt score a single point. What was it that made this game so vexingly difficult for AI Brian Christian investigates. Lesson by Brian Christian, directed by Gavin Edwards, Movult. Support Our NonProfit Mission Support us on Patreon: Check out our merch: Connect With Us Sign up for our newsletter: Follow us on Facebook: Find us on Twitter: P
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