Blender 2. 8 Character Modeling Part 4 of 8: How to Detail Accessories
Part 4 of 8 of a character modeling series where we add some details to our base accessories in Blender 2. 8. Chapters 0:00 Introduction 0:12 Our Goal 0:25 Goggles 4:42 Shoulder Armor 5:41 Shoulder Straps (Adding Holes with Builtin Blender Addon Loop Tools) 8:07 Forearm Straps 9:01 Ammunition 11:42 Back Straps 12:25 Backpack (Using Lattice) 13:12 Hunting Knife 15:19 Gun 17:58 Beard, Eyebrows, and Moustache 19:16 Wrapup Series Links Part 1: How to Base Mesh Part 2: How to Join Sculpt Part 3: How to Base Accessories Part 4: How to Detail Accessories Part 5: How to Head Body Retopology Part 6: How to UV Unwrap Part 7: How to Texture Paint
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