How Level Design Can Tell a Story, Game Makers Toolkit
Can a video game level tell a story In this video I look at a bunch of examples and best practices for embedding narrative elements into the very spaces and places we visit in games. Well tackle environmental storytelling, evocative architecture, and contextualising player identity. Support Game Maker s Toolkit on Patreon Sources Environmental Storytelling: Creating Immersive 3D Worlds Using Lessons Learned from the Theme Park Industry, Gamasutra ww
|
|