Rigging in Maya, Basics, Spine, Head, Eye Eyelids
Here we are at the eighth video in my, rigging in, Maya series. We are now in the final stages of building this basic rig. As you can see, I now have the limbs created and rigged on both sides of the character. We have full foot control, including the foot bank and the foot roll plus both arms rigged and ready to go. What we need to do now is create a, spine rig and connect the limbs to it, in addition to this we also need some basic controls for the head, eyes and jaw. Now remember that the idea behind
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