3 Ds Max Rigging For Game Engine Part 3
3Ds Max Rigging Process For Games Series PART 3 In part three, we finish the bones Download Project File: 00:00 Tentacle 00:40 Antenna 01:23 Facial bones 01:02 Mandible 02:25 Labrum 02:50 Maxillae 03:40 Labium 04:45 Palp 05:20 Mirroring 06:05 Toes 06:28 Renaming 07:00 Freeze transform Discord Server: How to rig a creature to use in the game engine Full Playlist:
|
|