Started off with a basemesh in zbrush, created some kit pieces in maya and then instanced them on the basemesh geo using MASH. Render was in Redshift with noUV materials and round corners. This represents rough concept art that can be refined and made more functional looking and less cluttered. Comped in nuke.
0
0
Related videos
Preparing
To view the site materials you should be more than or equal to 18 years old