Part 6. Lighting: Medieval Game Environment in UE4
In the sixth part of this series, Quixel s Jakob Keudel focuses on adding lights and atmospherics to the environment, explains his decisions about lighting techniques, and makes use of Unreal Engine s new SkyAtmosphere system and volumetric clouds to achieve a realistic yet moody look. Get the full scene for free on the Unreal Engine Marketplace: Full Medieval Game Environment tutorial series playlist: Walkthrough: Overview: Part 1: Blockout: Part 2: House Creation: Part 3: Thatched Roofs: Part 4: Foliage Part 5: Set Dressing Part 6: Lighting Get the Medieval Village Collection from Quixel Megascans. Free for use with Unreal Engine:
|
|